:Label0225EC 03A4: name_thread "SKYDIVE" 0001: wait 0 ms 00D6: if 0 0443: player $PLAYER_CHAR in_a_car 004D: jump_if_false ??Label022611 0002: jump ??Label0225EC
:Label022611 0001: wait 0 ms 00D6: if 0 00F5: player $PLAYER_CHAR 0 ()near_point $9 $A $B radius 10000.0 10000.0 350.0 004D: jump_if_false ??Label022611 004F: create_thread ??Label022651 004F: create_thread ??Label0226A2 004E: end_thread
:Label022651 03A4: name_thread "VPERED" 0001: wait 0 ms 00D6: if 0 00E1: key_pressed 0 8 004D: jump_if_false ??Label022651 04C4: create_coordinate $35F $360 $361 from_actor $PLAYER_ACTOR offset 0.0 1.0 0.0 0055: put_player $PLAYER_CHAR at $35F $360 $361 0002: jump ??Label022651
:Label0226A2 03A4: name_thread "NAZAD" 0001: wait 0 ms 00D6: if 0 00E1: key_pressed 0 9 004D: jump_if_false ??Label0226A2 04C4: create_coordinate $362 $363 $364 from_actor $PLAYER_ACTOR offset 0.0 -1.0 0.0 0055: put_player $PLAYER_CHAR at $362 $363 $364 0002: jump ??Label0226A2
:Label0226F3 0001: wait 0 ms 03A4: name_thread "FLY" 00D6: if 0 0247: request_model #VCNMAV 038B: load_requested_models 0002: jump ??Label02272B
:Label022713 0001: wait 0 ms 0108: destroy_object $8 040D: unload_wav 1 040D: unload_wav 2 0002: jump ??Label02272B
:Label02272B 0001: wait 0 ms 02D7: player $PLAYER_CHAR currentweapon == 36 004D: jump_if_false ??Label02272B 00D6: if 0 03CF: load_wav "ASS_1" as 1 03CF: load_wav "ASS_2" as 2 0352: set_actor $PLAYER_ACTOR skin_to "PLAY10" 038B: load_requested_models 0353: refresh_actor $PLAYER_ACTOR 03B8: clear_weapons_from_player $PLAYER_CHAR 0222: set_player $PLAYER_CHAR health_to 10 035E: set_player $PLAYER_CHAR armour_to -200 0002: jump ??Label022788
:Label022788 0001: wait 0 ms 0112: wasted_or_busted 004D: jump_if_false ??Label0227B4 00D6: if 0 0459: end_thread_named "VPERED" 0459: end_thread_named "NAZAD" 0002: jump ??Label022713
:Label0227B4 0001: wait 0 ms 00D6: if 0 0248: model #VCNMAV available 8443: NOT player $PLAYER_CHAR in_a_car 004D: jump_if_false ??Label0227B4 00D6: if 0 0107: $8 = create_object 300 at 0.0 0.0 300.0 01C7: remove_object_from_mission_cleanup_list $8 0400: create_coordinate $9 $A $B from_object $8 offset 0.0 0.0 0.0 004F: create_thread ??Label0225EC 0002: jump ??Label022845
:Label022819 0001: wait 0 ms 0112: wasted_or_busted 004D: jump_if_false ??Label022845 00D6: if 0 0459: end_thread_named "VPERED" 0459: end_thread_named "NAZAD" 0002: jump ??Label022713
:Label022845 0001: wait 0 ms 00F5: player $PLAYER_CHAR 0 ()near_point $9 $A $B radius 10000.0 10000.0 300.0 004D: jump_if_false ??Label022819 00D6: if 0 00BC: text_highpriority "ASS1_6" 2000 ms 1 ;; ~r~?© mosete otkp©?at? ?a¦ zapa¦«t! 0002: jump ??Label0228A1
:Label022889 0001: wait 0 ms 0112: wasted_or_busted 004D: jump_if_false ??Label0228A1 00D6: if 0 0002: jump ??Label022713
:Label0228A1 0001: wait 0 ms 00E1: key_pressed 0 17 004D: jump_if_false ??Label022889 00D6: if 0 0459: end_thread_named "VPERED" 0459: end_thread_named "NAZAD" 03D1: play_wav 1 0002: jump ??Label0228D5
:Label0228D5 0001: wait 0 ms 04C4: create_coordinate $C $D $E from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0 00A5: $F = create_car #VCNMAV at $C $D $E 02AC: set_car $F immunities 1 1 1 1 1 0369: put_player $PLAYER_CHAR in_car $F 03D1: play_wav 2 0001: wait 4000 ms 040D: unload_wav 1 040D: unload_wav 2 0002: jump ??124
:124 0001: wait 0 ms 00D6: if 0 02BF: car $F sunk 004D: jump_if_false ??Label02297D 0002: jump ??Label022713
:Label022936 0001: wait 0 ms 03A4: name thread "spd" 0002: jump ??700
:700 0001: wait 0 ms 00E1: key_pressed 0 16 004D: jump_if_false ??Label02297D 00D6: if 0 03C1: $10 = player $PLAYER_CHAR car 02E3: $11 = car $10 speed 0009: $11 += 2.0 ;; floating-point values 04BA: set_car $10 speed_instantly $11 0001: wait 0 ms 01C3: remove_references_to_car $10 ;; Like turning a car into any random car 0002: jump ??1234
:1234 0001: wait 0 ms 00D6: if 0 02BF: car $F sunk 004D: jump_if_false ??700 0002: jump ??Label022713
:Label02297D 0001: wait 0 ms 81F3: NOT car $F airborne 004D: jump_if_false ??Label022936 00D6: if 0 015A: restore_camera 04C4: create_coordinate $365 $366 $367 from_actor $PLAYER_ACTOR offset 0.0 5.0 0.0 04C4: create_coordinate $368 $369 $36A from_actor $PLAYER_ACTOR offset 0.0 2.0 0.0 012A: put_player $PLAYER_CHAR at $368 $369 $36A and_remove_from_car 0352: set_actor $PLAYER_ACTOR skin_to "PLAYER" 038B: load_requested_models 0353: refresh_actor $PLAYER_ACTOR 0239: actor $PLAYER_ACTOR run_to $365 $366 0001: wait 4000 ms 00A6: destroy_car $F 0222: set_player $PLAYER_CHAR health_to 250 035E: set_player $PLAYER_CHAR armour_to 200 0108: destroy_object $8 0002: jump ??Label02272B
|