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Скрипт парашюта
[ ] 08.10.2007, 10:17

:Label0225EC
03A4: name_thread "SKYDIVE"
0001: wait  0 ms
00D6: if  0
0443:   player $PLAYER_CHAR in_a_car
004D: jump_if_false ??Label022611
0002: jump ??Label0225EC

:Label022611
0001: wait  0 ms
00D6: if  0
00F5:   player $PLAYER_CHAR  0 ()near_point $9 $A $B radius  10000.0  10000.0  350.0
004D: jump_if_false ??Label022611
004F: create_thread ??Label022651
004F: create_thread ??Label0226A2
004E: end_thread

:Label022651
03A4: name_thread "VPERED"
0001: wait  0 ms
00D6: if  0
00E1:   key_pressed  0  8
004D: jump_if_false ??Label022651
04C4: create_coordinate $35F $360 $361 from_actor $PLAYER_ACTOR offset  0.0  1.0  0.0
0055: put_player $PLAYER_CHAR at $35F $360 $361
0002: jump ??Label022651

:Label0226A2
03A4: name_thread "NAZAD"
0001: wait  0 ms
00D6: if  0
00E1:   key_pressed  0  9
004D: jump_if_false ??Label0226A2
04C4: create_coordinate $362 $363 $364 from_actor $PLAYER_ACTOR offset  0.0 -1.0  0.0
0055: put_player $PLAYER_CHAR at $362 $363 $364
0002: jump ??Label0226A2

:Label0226F3
0001: wait  0 ms
03A4: name_thread "FLY"
00D6: if  0
0247: request_model #VCNMAV
038B: load_requested_models
0002: jump ??Label02272B

:Label022713
0001: wait  0 ms   
0108: destroy_object $8
040D: unload_wav  1
040D: unload_wav  2
0002: jump ??Label02272B

:Label02272B
0001: wait  0 ms
02D7:   player $PLAYER_CHAR currentweapon ==  36
004D: jump_if_false ??Label02272B
00D6: if  0
03CF: load_wav "ASS_1" as  1
03CF: load_wav "ASS_2" as  2
0352: set_actor $PLAYER_ACTOR skin_to "PLAY10"
038B: load_requested_models
0353: refresh_actor $PLAYER_ACTOR
03B8: clear_weapons_from_player $PLAYER_CHAR
0222: set_player $PLAYER_CHAR health_to  10
035E: set_player $PLAYER_CHAR armour_to -200
0002: jump ??Label022788

:Label022788
0001: wait  0 ms
0112:   wasted_or_busted
004D: jump_if_false ??Label0227B4
00D6: if  0
0459: end_thread_named "VPERED"
0459: end_thread_named "NAZAD"
0002: jump ??Label022713

:Label0227B4
0001: wait  0 ms
00D6: if  0
0248:   model #VCNMAV available
8443:   NOT   player $PLAYER_CHAR in_a_car
004D: jump_if_false ??Label0227B4
00D6: if  0
0107: $8 = create_object  300 at  0.0  0.0  300.0
01C7: remove_object_from_mission_cleanup_list $8
0400: create_coordinate $9 $A $B from_object $8 offset  0.0  0.0  0.0
004F: create_thread ??Label0225EC
0002: jump ??Label022845

:Label022819
0001: wait  0 ms
0112:   wasted_or_busted
004D: jump_if_false ??Label022845
00D6: if  0
0459: end_thread_named "VPERED"
0459: end_thread_named "NAZAD"
0002: jump ??Label022713

:Label022845
0001: wait  0 ms
00F5:   player $PLAYER_CHAR  0 ()near_point $9 $A $B radius  10000.0  10000.0  300.0
004D: jump_if_false ??Label022819
00D6: if  0
00BC: text_highpriority "ASS1_6"  2000 ms  1  ;; ~r~?© mosete otkp©?at? ?a¦ zapa¦«t!
0002: jump ??Label0228A1

:Label022889
0001: wait  0 ms
0112:   wasted_or_busted
004D: jump_if_false ??Label0228A1
00D6: if  0
0002: jump ??Label022713

:Label0228A1
0001: wait  0 ms
00E1:   key_pressed  0  17
004D: jump_if_false ??Label022889
00D6: if  0
0459: end_thread_named "VPERED"
0459: end_thread_named "NAZAD"
03D1: play_wav  1
0002: jump ??Label0228D5

:Label0228D5
0001: wait  0 ms
04C4: create_coordinate $C $D $E from_actor $PLAYER_ACTOR offset  0.0  0.0  2.0
00A5: $F = create_car #VCNMAV at $C $D $E
02AC: set_car $F immunities  1  1  1  1  1
0369: put_player $PLAYER_CHAR in_car $F
03D1: play_wav  2
0001: wait  4000 ms
040D: unload_wav  1
040D: unload_wav  2
0002: jump ??124 

:124
0001: wait  0 ms
00D6: if  0     
02BF:   car $F sunk
004D: jump_if_false ??Label02297D
0002: jump ??Label022713

:Label022936
0001: wait  0 ms 
03A4: name thread "spd"
0002: jump ??700

:700
0001: wait  0 ms
00E1:   key_pressed  0  16
004D: jump_if_false ??Label02297D
00D6: if  0
03C1: $10 = player $PLAYER_CHAR car
02E3: $11 = car $10 speed
0009: $11 +=  2.0  ;; floating-point values
04BA: set_car $10 speed_instantly $11
0001: wait  0 ms
01C3: remove_references_to_car $10  ;; Like turning a car into any random car
0002: jump ??1234

:1234
0001: wait  0 ms
00D6: if  0     
02BF:   car $F sunk
004D: jump_if_false ??700
0002: jump ??Label022713

:Label02297D
0001: wait  0 ms
81F3:   NOT   car $F airborne
004D: jump_if_false ??Label022936
00D6: if  0
015A: restore_camera
04C4: create_coordinate $365 $366 $367 from_actor $PLAYER_ACTOR offset  0.0  5.0  0.0
04C4: create_coordinate $368 $369 $36A from_actor $PLAYER_ACTOR offset  0.0  2.0  0.0
012A: put_player $PLAYER_CHAR at $368 $369 $36A and_remove_from_car
0352: set_actor $PLAYER_ACTOR skin_to "PLAYER"
038B: load_requested_models
0353: refresh_actor $PLAYER_ACTOR
0239: actor $PLAYER_ACTOR run_to $365 $366
0001: wait  4000 ms
00A6: destroy_car $F
0222: set_player $PLAYER_CHAR health_to  250
035E: set_player $PLAYER_CHAR armour_to  200
0108: destroy_object $8
0002: jump ??Label02272B

Категория: Скрипты | Добавил: Petey
Просмотров: 1329 | Загрузок: 0 | Рейтинг: 4.0/2 |
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