:Label02267E 03A4: name_thread "ANIM" 0001: wait 0 ms 00D6: if 0 8443: NOT player $36E in_a_car 004D: jump_if_false ЈЈLabel02267E 00E1: key_pressed 0 16 004D: jump_if_false ЈЈLabel02267E 03B8: clear_weapons_from_player $36E 0372: set_actor $7 anim 16 wait_state_time 500 ms 0001: wait 0 ms 03D1: play_wav 1 0001: wait 0 ms 0372: set_actor $36F anim 25 wait_state_time 500 ms 0001: wait 0 ms 03D1: play_wav 2 0001: wait 0 ms 0002: jump ЈЈLabel02267E
:Label0226E1 03A4: name_thread "HOTCOF" 03E5: text_box "ASM1_2" ;; ~r~ eќЁ y takcoџoha 0247: request_model #HFYBE 0247: request_model #BFYBE 03CF: load_wav "BAND_03" as 1 03CF: load_wav "BAND_04" as 2 02A8: $370 = create_marker 30 at 17.6508 -1335.56 11.7 038B: load_requested_models
:Label02272D 0001: wait 0 ms 00D6: if 0 0248: model #HFYBE available 0248: model #BFYBE available 004D: jump_if_false ЈЈLabel02272D 009A: $371 = create_actor 5 #BFYBE at 27.5975 -1325.01 12.74 0173: set_actor $371 z_angle_to 90.0 0350: unknown_actor $371 not_scared_flag 1 0002: jump ЈЈLabel022774
:Label022774 0001: wait 0 ms 00D6: if 0 00E9: player $36E 0 ()near_actor $371 radius 1.5 1.5 004D: jump_if_false ЈЈLabel022774 01B4: set_player $36E frozen_state 0 (frozen) 016A: fade 0 () 500 ms 009B: destroy_actor_instantly $371 009A: $36F = create_actor 5 #HFYBE at 23.1975 -1326.1 13.1 0173: set_actor $36F z_angle_to -90.0 0001: wait 1000 ms 0055: put_player $36E at 24.3 -1326.1 13.1 0171: set_player $36E z_angle_to 90.0 0352: set_actor $7 skin_to "PLAYER5" 038B: load_requested_models 0353: refresh_actor $7 016A: fade 1 (back) 1000 ms 004F: create_thread ЈЈLabel022821 004F: create_thread ЈЈLabel022979 0002: jump ЈЈLabel02267E
:Label022821 03A4: name_thread "CAMERAS" 015F: set_camera_position 25.4914 -1328.06 13.5401 0.0 0.0 0.0 0159: camera_on_ped $36F 15 2 03E5: text_box "ASM1_1" ;; ~r~go—epњcЁ go eќњ 0002: jump ЈЈLabel022865
:Label022865 0001: wait 0 ms 00D6: if 0 00E1: key_pressed 0 17 004D: jump_if_false ЈЈLabel022865 015F: set_camera_position 25.4914 -1328.06 13.5401 0.0 0.0 0.0 0159: camera_on_ped $36F 15 2 0002: jump ЈЈLabel0228AA
:Label0228AA 0001: wait 0 ms 00D6: if 0 00E1: key_pressed 0 17 004D: jump_if_false ЈЈLabel0228AA 015F: set_camera_position 25.4914 -1328.06 13.5401 0.0 0.0 0.0 0159: camera_on_ped $36F 15 2 0002: jump ЈЈLabel0228EF
:Label0228EF 0001: wait 0 ms 00D6: if 0 00E1: key_pressed 0 17 004D: jump_if_false ЈЈLabel0228EF 015F: set_camera_position 28.1773 -1326.17 13.22 0.0 0.0 0.0 0159: camera_on_ped $36F 15 2 0002: jump ЈЈLabel022934
:Label022934 0001: wait 0 ms 00D6: if 0 00E1: key_pressed 0 17 004D: jump_if_false ЈЈLabel022934 015F: set_camera_position 23.5087 -1324.78 14.42 0.0 0.0 0.0 0159: camera_on_ped $36F 15 2 0002: jump ЈЈLabel022865
:Label022979 03A4: name_thread "EXIT" 0001: wait 0 ms 00D6: if 0 00E1: key_pressed 0 15 004D: jump_if_false ЈЈLabel022979 04BB: select_interiour 0 ;; select render area 0352: set_actor $7 skin_to "PLAYER" 038B: load_requested_models 0353: refresh_actor $7 0055: put_player $36E at 17.6508 -1335.56 11.7 01B4: set_player $36E frozen_state 1 (unfrozen) 009B: destroy_actor_instantly $36F 015A: restore_camera 0459: end_thread_named "ANIM" 0459: end_thread_named "CAMERAS" 0459: end_thread_named "HOTCOF" 0002: jump ЈЈLabel0226E1
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